I don’t feel at all qualified to comment on what’s happening in Israel, but pretty sure an armistice would not be bad. Alas, when all you have is a nation-state, everything looks like a rival nation-state.
I was well enough to eat chicken tenders and buy groceries today, but not to do any braining, so it’s good that customers didn’t want anything from me. Instead of braining, I read a bunch about GLOG, which is a (more) minimalist, (more) DIY submovement within OSR, or something. The first rule of GLOG is obviously that there are no rules to GLOG, but if there were a rule, it would be that classes only have four levels worth of stuff, so there are no boring levels, and if you don’t die (which you probably will, because OSR) you will end up multiclassing. Other commonalities among Many Rats On Sticks (Skerples), Runaway Princesses (Alcoops), Nuclear Ooze (Micah A), Moonhop (Type1Ninja), Vain the Sword (Phlox), and Ultraviolet Gloglands (Skerples) are slot-based inventory, copious random tables, and a magic system where you spend some of your precious few magic dice on a spell, the parameters of the spell are based on how many dice you rolled and the sum of them all, doubles and triples are bad, and only dice that roll low come back for reuse. Roll under your stat instead of vs target number is common but not required. What happens when you get to zero hit points usually involves a Death and Dismemberment Table.
This is irrelevant to my own game design struggles, since I want no hit points and do want superpowers and mostly nonlethal combat and the ability to play vampires, robots, goo monsters, tulpas, living black holes, or whatever other craziness can happen in Champions, which is an entirely different paradigm, but I’ll pretend looking at any game design is helpful.
Written: FAIL.