Oddly, getting up at 7 isn’t any better the second time. It probably doesn’t help that DDP is one of the things I forgot to bring.

This session’s players were less energetic, and I was not up to making up for that, so less fun was had today than yesterday. I did not manage to keep everyone engaged, and also did not learn anything from yesterday’s experience. Plus I forgot how random DW combat is, so the wooden boar running roughshod over the party yesterday was no indicator of future performance. It was still better than not gaming, but not by as much as anyone would like.

Since my evening game started at 18:00, I decided to skip the 14-18 slot in favor of napping. This left me time to get dinner, but I ended up not bothering. I also perused the dealer’s corner, but I mostly don’t want physical books any more. Sorry, publishers of indie games!

The evening slot was Leverage, with the twist that we were helping people who had been screwed over by a corrupt superhero. Because right was on our side, we made pretty much every roll for the whole game, even against the security guard who had a d10 gut telling him something was hinky and the d12 superhero. I was playing the tiny thief, so I got to sneak into the bank data center through the HVAC ducts that no one could possibly fit through, and then later into the museum to get an old costume for the grifter to impersonate the superhero in front of his coconspirators. It was obviously not as smooth as real Leverage caper, but we had to do it in one pass with no revisions, so I think it turned out pretty well all things considered.

Despite my nap, I didn’t mind ending before the scheduled time of midnight.

I set my alarm for 7 and that turned out to be a good move because I was so slow-moving that I would not have made my 9:00 game if I had slept much later.

As usual, I did a terrible job of GMing, with bonus failure in the context of a 4-hour slot, but people had fun anyway, probably because it was the first gaming slot of the con and everyone was still hyped up and full of sleep. They gave me backstory hooks that I could weave in, too. Everyone seemed happy with One Shot World over regular Dungeon World, so I think I’ll stick with it next year if nothing better comes along. I would still prefer something FitD, but it’s not like that would make up for my deficiencies.

After lunch, I played an in-development game called In Her Footsteps (PbtA, but there are only four moves so we just had a rating in each of them instead of separate stats) with a bunch of nice and very gay ladies. We started by making a magical world, which ended up being a river delta that was a crossroads to many worlds of varying levels of magic, then made witches to inhabit that world, and finally had to deal with refugees from one of those worlds bringing us a horrible hungry curse. We got everything sorted, though, and the overworked chairwitch got a hot date with the witch we revivified. (Not my character, I was a giant beaver of lurking comfortably in mist and darkness.)

Evening game was Hello, World, criminal shenanigans in a mysterious virtual universe FitD. It seems to have a lot of lore, most of which we skipped over, but we ended up being catspaws in a three-way conflict among criminal factions, luring one into a trap while they were doing crimes during a surveillance outage and then betraying them. However, while setting up clocks, the GM mentioned all the terrible things previous groups had done to the opposing bruiser, and our bruiser decided we should defeat her with smooches. The climactic showdown ended up being “let’s you and him step outside and fight” while the PCs tried to keep things under control and arrange the collapse of the partially-restored-from-backup building to trap the two bruisers together. It all worked out in the end!

Will buy Hello, World when I get back to my computer, and In Her Footsteps when it comes out (and not just because the GM so kindly shared her It’s-Its with us).