Played: Lancer. This time we actually played! Skill rolls were made, dissent among the less-enlightened polity was exploited, and mechs slugged it out in the gravityless, low-pressure tunnels of a military base that should have been abandoned. Interrogating the prisoners from that got us information that fulfills our basic mission goal, but there’s a lot more slugging that needs to be done. Like every version of D&D, Lancer invents new terminology for the same concepts and randomly changes things around, but it’s still turn-based tactical combat on a grid. I didn’t find it as annoying as Gloomhaven, at least?

Words: Check.

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