Too lazy to go grocery shopping. I hope tomorrow isn’t terrible.

Watched: Alex Roberts: advice on designing prompt-driven games: That’s not the sort game I’m interested in, but things like character creation often use prompts in the games I’m interested in. Three key things for prompts: provide interesting information; leave a gap in the information; add a twist. “You think you may be the queen’s favorite. Why do you think this? Why does this worry you?” Two questions for game design: What is your game about? What experience do you want people to have playing it? One key thing for playtesting: note how your players react in the moment, more than what they say after it’s all over.

Read: Lich, Please (HJ Tolson): Third in the series about a village witch who inadvertently becomes a lich and totally retains her human perspective and morality. In this volume, she finally has a showdown with her rival lich, and murder ensues.

Read: Twilight Kingdom (HJ Tolson): An oppressed girl who seems to lack the magic all humans have runs away from home and finds new friends and a long series of revelations about how the world actually works. Also, numerous murders.

Written: 286 NaNoWriMo words. That’s not going in the right direction at all.

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